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[🎉] Prison Life X

[🎉] Prison Life X

A Roblox experience owned by Alpha Game’s.

RoleplayENprison escaperoleplayenhanced classic

Description (written by the developer; not a statement by this register)

✅ Please Like and ⭐ Favorite to support us! (EXPLOITS PATCHED) 🔥⭐ Welcome to Prison Life X ⚙️ Check the Settings Menu—you can customize key gameplay features! 🚔 Prison Life X is an enhanced and imaginative take on the classic Prison Life game, developed with creativity and community input. Experience a better version of Prison Life with tons of new features, trained moderators, and fewer exploiters! 🏆 Level Up and earn XP by: - 🔨 Crafting! - 💥Killing! - 🚔 Arresting - 🏃‍♂️ Escaping! - Level up to spawn in helicopters and unlock more abilities! Tags: Prison Life, Jailbreak, Prison Life V4, Prison Life V3, RedShift, Robloxia Prison, Prison Roleplay, Prison Escape, Prison, Roleplay, Prisoner Life, Tung Tung, Tralalero Tralala, Bombardilo Coccodilo, Bobrito Bandito, Brr Brr Patapin, Ballerina Cappuccina

Last updated by the developer 30 Aug 2025, 22:09 UTC.

0
playing (measured 11 Aug 2026, 18:50 UTC)
10,428
lifetime visits
80%
liked (108 👍 / 27 👎)
141
favourites (13.5 per 1k visits)
21 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HEAD ADMIN CTRL
3,999 R$
[PERMA] Keycard
450 R$
70+ Storage
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU ESCAPED! · progression3,983 · 0.00% win
YOUR FIRST ARREST! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8017 August 2026 — 80 % liked26 October 2026 — 80 % liked17 August 202626 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 10:0480no change
17 Aug 2026, 09:4780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.