Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Cauldron.

The Cauldron.

A Roblox experience owned by Fruferbu Studios.

SurvivalENsurvivalhot potlast player standing

Description (written by the developer; not a statement by this register)

Survive The Disasters in a Hot Boiling Cauldron, Fight Against Other Players, And be The Last to Survive! This Game Only Runs When There is 2 Players or More in The Server. Make Sure to Like so it Motivates me to Continue Updating The Game!

Last updated by the developer 24 Nov 2024, 01:17 UTC.

0
playing (measured 15 Aug 2026, 16:35 UTC)
1,924
lifetime visits
92%
liked (11 👍 / 1 👎)
9
favourites (4.7 per 1k visits)
21 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+10 Extra Size
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Cauldron! · welcome1,210 · 0.00% win
??? · secret183 · 0.00% win
Played 5 Minutes · welcome88 · 0.00% win
Win a match! · progression86 · 0.00% win
Played 10 Minutes · welcome44 · 0.00% win
Meet The Owner · other27 · 0.00% win
Win 5 Matches! · progression24 · 0.00% win
Win 10 Matches! · progression13 · 0.00% win
Win 25 Matches! · progression6 · 0.00% win
Win 50 Matches!! · progression2 · 0.00% win
Win 100 Matches! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.