(446 Items!) Randomizer Battle
A Roblox experience owned by pixal club.
SimulatorENrandomizerbattlechaos
Description (written by the developer; not a statement by this register)
EVERY SINGLE SPAWN = new items EVERY SINGLE SPAWN = new way to play EVERY SINGLE SPAWN = find a way to dominate the server EVERY SINGLE SPAWN = six of 446 different items Over 168 Billion different loadouts, never get the same twice! Entirely free, all skill (luck)/ No Pay to Win Best experienced with friends, preferably on VC so you can listen to them rage as you rekt them when they just spawned with a god combo. Every spawn you get 6 items: A Staff/Magic, that do various magicy effects A Melee, close range or has a splash directly off you A Range, shoots projectiles that do damage A Movement, positively effects your movement A Other, various effects that are one use or just don't fit in A Worthless, does nothing its just for fun :) None of the weapons are supposed to be balanced in any way -some may be OP, some may do little. Event, Adopt Me, Piggy, Meep City, Battle, Fun, Obby
Last updated by the developer 16 Feb 2025, 22:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 16:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.