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(446 Items!) Randomizer Battle

(446 Items!) Randomizer Battle

A Roblox experience owned by pixal club.

SimulatorENrandomizerbattlechaos

Description (written by the developer; not a statement by this register)

EVERY SINGLE SPAWN = new items EVERY SINGLE SPAWN = new way to play EVERY SINGLE SPAWN = find a way to dominate the server EVERY SINGLE SPAWN = six of 446 different items Over 168 Billion different loadouts, never get the same twice! Entirely free, all skill (luck)/ No Pay to Win Best experienced with friends, preferably on VC so you can listen to them rage as you rekt them when they just spawned with a god combo. Every spawn you get 6 items: A Staff/Magic, that do various magicy effects A Melee, close range or has a splash directly off you A Range, shoots projectiles that do damage A Movement, positively effects your movement A Other, various effects that are one use or just don't fit in A Worthless, does nothing its just for fun :) None of the weapons are supposed to be balanced in any way -some may be OP, some may do little. Event, Adopt Me, Piggy, Meep City, Battle, Fun, Obby

Last updated by the developer 16 Feb 2025, 22:52 UTC.

0
playing (measured 12 Aug 2026, 16:15 UTC)
1,221
lifetime visits
88%
liked (7 👍 / 1 👎)
12
favourites (9.8 per 1k visits)
21 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

NO PAY TO WIN >:(
1,000 R$
Send Help
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome207 · 0.00% win
1st hour (of the server) · other13 · 0.00% win
360fx360f · other0 · 0.00% win
360fx360f · other0 · 0.00% win
360fx360f · other0 · 0.00% win
360fx360f · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.