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SCP: Static Documents [BETA]

SCP: Static Documents [BETA]

A Roblox experience owned by Abductes Studios.

RoleplayENSCP FoundationRoleplayHorror

Description (written by the developer; not a statement by this register)

SCP: Static Documents This game is heavily inspired in SCP: Roleplay Update Guide: https://devforum.roblox.com/u/crooftiano34/summary It is the year 1981 and governments around the world finance a Foundation called SCP with three objectives: Secure, Contain and Protect to take care of the most dangerous anomalies that can alter reality, destroy the world we know, etc. Your job here will be to work for the foundation! You will start as a security person or if you have a very bright mind you can be a scientist. Or if you have done very bad things you will be Class-D and you will have to be tested with anomalies to protect us... Controls: - Right Shift / Left Shift to run. - More interactions later! Created by @Crooftiano34 Special Thanks to: @DERTHYEIGTHT @Dragon_YT866 Twenty One Pilots for their songs... Version: 1.0.0

Last updated by the developer 17 Apr 2026, 00:11 UTC.

0
playing (measured 12 Aug 2026, 16:36 UTC)
1,658
lifetime visits
89%
liked (8 👍 / 1 👎)
16
favourites (9.7 per 1k visits)
22 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Donation
100 R$
SCP: SD V.I.P. Member
10 R$
SCP: SD O5 Council
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · other1,144 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.