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[Nexus Core Outer Sectors]

[Nexus Core Outer Sectors]

A Roblox experience owned by {-[Project N/C: The Nexus Corps]-}.

ShooterENsci-fizombie survivalmilitary

Description (written by the developer; not a statement by this register)

---[Somewhere In Nevada...] --- [- Netxus: Commence Boot-Up.... -] [- Netxus: Boot-Up Complete. -] [- Netxus: Awaiting Credential Verification... -] [- Netxus: Verification Accepted. Displaying Information. -] [- Nexus Core Outersector Facility [REDACTED] -] [- Description -] [] The Outskirts of Nexus City are filled with Zed, Bandits and the other Denizens that would cause Harm to the City if left alone. Outersector [REDACTED] is Dedicated to Eliminating possible threats within it's area of control and serves as a testing ground for different Weaponry and Armaments. [- Notes -] [] Due to the aforementioned threats, Weapons shall be granted to those to defend themselves against Rogue elements and the other Threats of the Outersector. [] Enjoy your stay and remember "Voyage to Divergence" Group Link: https://web.roblox.com/groups/10635307/Project-Nexus-Core!/about (Art is made by Deimos Art)

Last updated by the developer 29 Jul 2025, 14:46 UTC.

0
playing (measured 11 Aug 2026, 15:49 UTC)
877
lifetime visits
90%
liked (27 👍 / 3 👎)
31
favourites (35.3 per 1k visits)
22 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tips
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Nexus Core Facility · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.