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[💰X500K Coins] Coin Clicking Simulator

[💰X500K Coins] Coin Clicking Simulator

A Roblox experience owned by Frenzy Productions..

SimulatorENclickersimulatorpets

[💰X500K Coins] Coin Clicking Simulator is a simulator experience created on 2021-11-23. The game has recorded 4,983,297 lifetime visits and holds 285,732 favorites. Currently, zero users are playing. The title maintains a 94% like percentage among its audience.

Description (written by the developer; not a statement by this register)

💰 Welcome to Coin Clicking Simulator! 💰 💰X500,000 COINS EVENT!💰 ⭐FREE VIP SERVER IF LAGGY!⭐ HOW TO PLAY: 🖱️ Click to gain Coins! ♻️ Rebirth to gain more coins! 🥚 Open eggs for pets! 🌌 Discover new portals! 📊 Become the top on leaderboards!

Last updated by the developer 25 Jun 2026, 23:53 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
4,983,297
lifetime visits
94%
liked (15,210 👍 / 890 👎)
285,716
favourites (57.3 per 1k visits)
23 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Pets!
25 R$
VIP
15 R$
Infinite Storage!
15 R$
Super Luck!
10 R$
X2 Coins
9 R$
X2 Rebirths
9 R$
X2 Gems
9 R$
X2 Luck
5 R$
+5 Pets!
5 R$
Auto Coins
5 R$
Faster Hatch!
5 R$
+150 Storage
5 R$
X2 Speed
3 R$
Teleport!
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,771,864 · 0.00% win
Unlocked World 2! · progression1,306,391 · 0.00% win
Unlocked World 3! · progression1,062,381 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3594no change
14 Aug 2026, 01:3594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.