Car Crash Test: CRAZY TRAIN EDITION (Original)
A Roblox experience owned by Realistic Car Simulator Fan Club.
SimulatorENvehicle destructiontrain simulationphysics sandbox
Car Crash Test: CRAZY TRAIN EDITION (Original) is a Roblox experience created on 2021-11-24. The game has accumulated 1,988,989 lifetime visits and 3,087 favorites. Currently, zero users are playing. The title holds a 76% like percentage. No specific genre is assigned to this entry in the provided data.
Description (written by the developer; not a statement by this register)
New Updates: Summer, UI fixes, Bug fixes! Welcome to Car Crash Test: CRAZY TRAIN EDITION! In this very simple game you are able to grab Crashable Cars from the spawn menu and crash it into trains that can be spawned manually with a button. You can also get a free private server to mess around yourself! Enjoy the game! - KittyRules8657, Game Builder and Owner Join the group here: https://www.roblox.com/groups/16505701 Game Version: 2.5.2a Created by KittyRules8657 Tags (ignore): beam, drive, cars, suspension, vehicle, test, stunt, drag, offroad, drift, roleplay, crash, derby, train, ragdoll, crashable, vehicle, test, stunt, drag, offroad, drift, roleplay, crash, derby, train, ragdoll, drifting, realistic, slot, airbags, driving, racing, everyday, car, highway, suspension, bus, truck, smash, crush
Last updated by the developer 19 Oct 2025, 04:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 12:18 | 76 | no change |
| 14 Aug 2026, 09:33 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.