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Car Crash Test: CRAZY TRAIN EDITION (Original)

Car Crash Test: CRAZY TRAIN EDITION (Original)

A Roblox experience owned by Realistic Car Simulator Fan Club.

SimulatorENvehicle destructiontrain simulationphysics sandbox

Car Crash Test: CRAZY TRAIN EDITION (Original) is a Roblox experience created on 2021-11-24. The game has accumulated 1,988,989 lifetime visits and 3,087 favorites. Currently, zero users are playing. The title holds a 76% like percentage. No specific genre is assigned to this entry in the provided data.

Description (written by the developer; not a statement by this register)

New Updates: Summer, UI fixes, Bug fixes! Welcome to Car Crash Test: CRAZY TRAIN EDITION! In this very simple game you are able to grab Crashable Cars from the spawn menu and crash it into trains that can be spawned manually with a button. You can also get a free private server to mess around yourself! Enjoy the game! - KittyRules8657, Game Builder and Owner Join the group here: https://www.roblox.com/groups/16505701 Game Version: 2.5.2a Created by KittyRules8657 Tags (ignore): beam, drive, cars, suspension, vehicle, test, stunt, drag, offroad, drift, roleplay, crash, derby, train, ragdoll, crashable, vehicle, test, stunt, drag, offroad, drift, roleplay, crash, derby, train, ragdoll, drifting, realistic, slot, airbags, driving, racing, everyday, car, highway, suspension, bus, truck, smash, crush

Last updated by the developer 19 Oct 2025, 04:39 UTC.

0
playing (measured 10 Aug 2026, 18:45 UTC)
1,988,989
lifetime visits
76%
liked (626 👍 / 200 👎)
3,086
favourites (1.6 per 1k visits)
24 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Temp
15,000 R$
VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing Car Crash Test: TRAIN EDITION! · welcome791,937 · 0.00% win
You met the owner, glad to meet you! · welcome122 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:1876no change
14 Aug 2026, 09:3376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.