[ ⭐ REVAMP] Devxr's Difficulty Chart Obby
A Roblox experience owned by Devxr's Studios.
ObbyENobstacle coursedifficulty progressionplatformer
[ ⭐ REVAMP] Devxr's Difficulty Chart Obby is an obby experience created on 2021-11-24. The game has accumulated 5,759,679 lifetime visits and 23,389 favorites. Currently, 0 players are active. The title holds a 58% like percentage. The description notes 100 stages and mentions a bug affecting gamepasses.
Description (written by the developer; not a statement by this register)
WARNING! Due to an in-game bug, purchased gamepasses currently do NOT work. We are working towards fixing this issue. Do not buy any gamepasses yet. 👋 Welcome to Devxr's Difficulty Chart Obby. As you advance forward in this obstacle course the stages get progressively harder. Do you think your capable enough to beat this platformer obstacle course? ⭐️ Current Stages In Game - 100 All Stages have been tested through and are confirmed to be possible. 💡 Join Devxr studios for a free chat tag - https://www.roblox.com/groups/13023133/Devxrs-Studios#!/about ❓ See a problem in the game? Go report it in our communications server! ✨ Please Rejoin for the gamepasses to take effect after they have been bought.
Last updated by the developer 25 Dec 2025, 23:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 00:32 | 58 | no change |
| 14 Aug 2026, 00:31 | 58 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.