Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
MINAKO

MINAKO

A Roblox experience owned by Exodus Workshop.

HorrorENhorrorteam-based PvPDecaying Winter inspired

MINAKO is a horror experience created on 2021-11-24. It has recorded 2,079,343 lifetime visits and holds 15,692 favorites. The current player count is 0. The game features a 58% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

Your mission is to survive as a human or hunt them down as shadows. Team based PvP game with guns, melees and some special abilities. The game draws inspiration from Decaying Winter. Controls: C - Roll Shift - Sprint

Last updated by the developer 4 Aug 2026, 23:00 UTC.

0
playing (measured 10 Aug 2026, 20:37 UTC)
2,079,343
lifetime visits
58%
liked (3,169 👍 / 2,340 👎)
15,681
favourites (7.5 per 1k visits)
24 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Armory
500 R$
Emote Pack 3
500 R$
Emote Pack 4
450 R$
Emote Pack 5
425 R$
Newcon Systematic
400 R$
[Summer 2023] Midsummer Gamepass
400 R$
V.I.P
400 R$
Emote Pack 2
200 R$
Colored Bullets
150 R$
Custom Chat
150 R$
Emote Pack 1
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A Visitor? · welcome641,686 · 0.00% win
5 Killstreak · other2,525 · 0.00% win
10 Killstreak · progression1,416 · 0.00% win
25 Killstreak · progression1,248 · 0.00% win
50 Killstreak · progression823 · 0.00% win
75 Killstreak · progression612 · 0.00% win
100 Killstreak · progression525 · 0.00% win
150 Killstreak · progression369 · 0.00% win
200 Killstreak · progression294 · 0.00% win
250 Killstreak · progression253 · 0.00% win
300 Killstreak · progression232 · 0.00% win
An Archive · other76 · 0.00% win
Apex of Power · progression23 · 0.00% win
Seven Deadly Sins · collection13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0158no change
14 Aug 2026, 09:0758first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.