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Jeffy [Scene 4!]

Jeffy [Scene 4!]

A Roblox experience owned by Puppet | work environment.

RoleplayENSMLJeffyPuppet

Description (written by the developer; not a statement by this register)

Welcome to Jeffy! You finally meet the SML crew, but something doesn't seem right... Controls: Pick up items / Use items - Click (Computer), Tap (Mobile) or Right Trigger (Controller) Crouch / Place trap - CTRL (Computer), Tap (Mobile) or B (Controller) Update Log: Easter Event! 5 New Skins! 5 New Traps! View Event Stuff GUI Menu Jeffy New Anim! Inspired a lot by Puppet and SML Follow the Creators! Qudevf: https://www.roblox.com/users/2031965396/profile gamerboxhed_yt: https://www.roblox.com/users/1040817505/profile waluigi4747: https://www.roblox.com/users/1641867926/profile

Last updated by the developer 8 Feb 2026, 07:35 UTC.

0
playing (measured 11 Aug 2026, 05:36 UTC)
37,192
lifetime visits
70%
liked (114 👍 / 48 👎)
343
favourites (9.2 per 1k visits)
24 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boom Box!
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Scene 1 · progression779 · 100.0% win
Scene 2 · progression204 · 0.00% win
Scene 3 · progression93 · 0.00% win
Scene 4 · progression87 · 0.00% win
Scene 5 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.516 August 2026 — 71 % liked5 September 2026 — 70 % liked25 October 2026 — 70 % liked16 August 202625 October 2026
3 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 03:0370no change
5 Sept 2026, 02:0370-1
16 Aug 2026, 02:0171first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.