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Multiverse Fighters Simulator

Multiverse Fighters Simulator

A Roblox experience owned by AspireWorks - Simulators.

SimulatorENmultiversehero collectionsimulator

Multiverse Fighters Simulator is a simulator experience created on 2021-11-24. It has recorded 17,589,593 lifetime visits and 86,703 favorites. Currently, one user is playing. The experience holds a 77% like percentage. The description mentions exploring locations, collecting heroes, and joining the Challenger's Arena.

Description (written by the developer; not a statement by this register)

Welcome to Multiverse Simulator! 👍 Use code "30klikes" and "CapF4"! Next code at 40k likes! -- Join private server to use latest codes! 🗺️ Explore iconic locations across the multiverse! ✨ Collect unique heroes from each location! 👊 Create the strongest heroes by fusing and leveling up your heroes! 🏟️ Join forces with friends and attempt the Challenger's Arena!

Last updated by the developer 7 Aug 2026, 04:37 UTC.

1
playing (measured 10 Aug 2026, 15:18 UTC)
17,589,593
lifetime visits
77%
liked (38,501 👍 / 11,345 👎)
86,636
favourites (4.9 per 1k visits)
24 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:183first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
1,999 R$
Ultimate Crystals
1,499 R$
Super Lucky
799 R$
Multi Open
799 R$
Passive Hunter
699 R$
5 Heroes Equipped
599 R$
Massive Storage
399 R$
VIP
399 R$
x2 Tickets
399 R$
x2 Money
399 R$
x2 Fuse XP
299 R$
Lucky
99 R$
Auto Clicker
99 R$
Small Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 1 · progression6,395,484 · 30.8% win
World 2 · progression1,996,682 · 0.00% win
World 3 · progression813,790 · 0.00% win
World 4 · progression455,354 · 0.00% win
World 5 · progression297,992 · 0.00% win
World 6 · progression213,420 · 0.00% win
World 7 · progression154,894 · 0.00% win
World 8 · progression120,031 · 0.00% win
World 9 · progression98,594 · 0.00% win
World 10 · progression84,908 · 0.00% win
World 11 · progression73,466 · 0.00% win
World 12 · progression61,012 · 0.00% win
World 13 · progression47,133 · 0.00% win
World 14 · progression31,793 · 0.00% win
World 15 · progression23,301 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7713 August 2026 — 77 % liked2 September 2026 — 77 % liked12 September 2026 — 77 % liked22 September 2026 — 77 % liked12 October 2026 — 77 % liked22 October 2026 — 77 % liked13 August 202622 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:4777no change
12 Oct 2026, 17:4677no change
22 Sept 2026, 17:3877no change
12 Sept 2026, 17:3477no change
2 Sept 2026, 17:3377no change
13 Aug 2026, 17:0577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.