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Multiverse Fighters Simulator

Multiverse Fighters Simulator

A Roblox experience owned by AspireWorks - Simulators.

SimulatorENmultiversehero collectionsimulator

Multiverse Fighters Simulator is a simulator experience created on 2021-11-24. It has recorded 17,589,593 lifetime visits and 86,703 favorites. Currently, one user is playing. The experience holds a 77% like percentage. The description mentions exploring locations, collecting heroes, and joining the Challenger's Arena.

Description (written by the developer; not a statement by this register)

Welcome to Multiverse Simulator! 👍 Use code "30klikes" and "CapF4"! Next code at 40k likes! -- Join private server to use latest codes! 🗺️ Explore iconic locations across the multiverse! ✨ Collect unique heroes from each location! 👊 Create the strongest heroes by fusing and leveling up your heroes! 🏟️ Join forces with friends and attempt the Challenger's Arena!

Last updated by the developer 7 Aug 2026, 04:37 UTC.

1
playing (measured 10 Aug 2026, 15:18 UTC)
17,589,593
lifetime visits
77%
liked (38,501 👍 / 11,344 👎)
86,687
favourites (4.9 per 1k visits)
24 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:183first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
1,999 R$
Ultimate Crystals
1,499 R$
Multi Open
799 R$
Super Lucky
799 R$
Passive Hunter
699 R$
5 Heroes Equipped
599 R$
x2 Tickets
399 R$
x2 Money
399 R$
Massive Storage
399 R$
VIP
399 R$
x2 Fuse XP
299 R$
Lucky
99 R$
Small Storage
99 R$
Auto Clicker
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 1 · progression6,394,986 · 100.0% win
World 2 · progression1,996,640 · 8.5% win
World 3 · progression813,770 · 0.00% win
World 4 · progression455,343 · 0.00% win
World 5 · progression297,985 · 0.00% win
World 6 · progression213,414 · 4.3% win
World 7 · progression154,889 · 0.00% win
World 8 · progression120,024 · 0.00% win
World 9 · progression98,590 · 4.3% win
World 10 · progression84,902 · 0.00% win
World 11 · progression73,461 · 12.8% win
World 12 · progression61,005 · 0.00% win
World 13 · progression47,125 · 0.00% win
World 14 · progression31,788 · 0.00% win
World 15 · progression23,298 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7713 August 2026 — 77 % liked2 September 2026 — 77 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3377no change
13 Aug 2026, 17:0577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.