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Ragdoll Island

Ragdoll Island

A Roblox experience owned by Prime X Studios.

Sandbox & buildingENsandboxphysicsragdoll

Ragdoll Island is a sandbox-building experience created on 2021-11-25. The game features zero-gravity mechanics and ragdoll-inducing machines. It has accumulated 677,572 lifetime visits and 1,560 favorites. The title holds an 81% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Ragdoll Island (a game based on the popular ragdoll genre) is a fun yet simplistic sandbox game. Machines are scattered around the map to ragdoll you in some way or another. A few items are given to you for free whilst other items are in the shop, which can be bought for robux. There is a settings tab for utility, a shop tab for quick access to game passes and a "zero-gravity" button which allows you to float in the air as if you were in space! If you like what we're doing, consider joining our group! A like and maybe favourite supports us too.

Last updated by the developer 24 Sept 2025, 12:44 UTC.

0
playing (measured 12 Aug 2026, 00:37 UTC)
677,572
lifetime visits
81%
liked (219 👍 / 50 👎)
1,560
favourites (2.3 per 1k visits)
25 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[POTIONS]
100 R$
[EXPLOSIVES]
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Look Both Ways · other3,612
Otherworldly Presence · other315

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.