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🧙‍♂️  Magic Champions!

🧙‍♂️ Magic Champions!

A Roblox experience owned by Otherworldly Studios.

RoleplayENfantasywizardcombat

Magic Champions! is a roleplay experience created on November 25, 2021. The game has accumulated 5,092,149 lifetime visits and 37,090 favorites. It currently holds an 88% like percentage. The latest version is v4.32. No players are currently active.

Description (written by the developer; not a statement by this register)

💪 x15 STATS NOW!!! 💪 🧙‍ Welcome to Magic Champions! 🤔 In a world of good and evil, what type of wizard will you be? 💪 Train your fists, mind, and body to become the strongest mage! 🏆 Compete on leaderboards and become the strongest mage ever! ⚔️ Unlock new magic spells to make epic combos! 💪 MAGIC CHAMPIONS: UPDATE 💪 - Buffed Auras 💪 - Nerfed Aura Prices 🤑 - New Water Aura 💧 - Buffed Amethyst Endurance Zone 100k -> 150k 💪 - Buffed Elite Endurance Zone 45k -> 70k 💪 - Offers Returned 😎 - Other Improvements 🔧 The latest version: v4.32

Last updated by the developer 31 Dec 2023, 21:57 UTC.

0
playing (measured 10 Aug 2026, 15:21 UTC)
5,092,149
lifetime visits
88%
liked (15,370 👍 / 2,132 👎)
37,075
favourites (7.3 per 1k visits)
25 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
750 R$
Half Skills Cooldown
650 R$
x2 Boss Luck
399 R$
Auto Grind
350 R$
x2 Reputation
350 R$
Bounty Hunter
300 R$
Radio
250 R$
Hide Rank
125 R$
Customize Shield
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,654,708 · 0.00% win
Completed All of Merlin's Quests! · progression226,067 · 0.00% win
Completed All of Summer's Quests! · progression62,094 · 0.00% win
Completed All of Draco's Quests! · progression19,052 · 0.00% win
Valentine's Event (2022) · other13,043 · 0.00% win
Completed All of Avion's Quests! · progression3,052 · 0.00% win
Completed all of John's Quests! (2022) · progression2,802 · 0.00% win
Zzzzz! · secret1,952 · 0.00% win
Completed all of Dynamo's Quests! · progression604 · 0.00% win
Completed all of Santa's Quests! (2021) · progression407 · 0.00% win
Entered the VOID! · progression368 · 0.00% win
Completed All of King Indus's Quests! · progression354 · 0.00% win
Finally.. · progression193 · 0.00% win
👁 · secret145 · 0.00% win
Top Player! · other127 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3088no change
14 Aug 2026, 01:2288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.