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roFighting (demo)

roFighting (demo)

A Roblox experience owned by The Reds Studio.

Fighting & PvPENcombatsword fightingdemo

Description (written by the developer; not a statement by this register)

Public Demo (Everything is laggy. I mean its a demo what do you think it would be?) Maps rotate every 5 minutes You can't use the sword while sprinting, It won't damage anyone. Coming soon: I will be adding more swords soon There will be more maps I will also be adding more attacks ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Keys: "Left Click" to throw light swing "Right Click" to throw heavy swing "Shift" to sprint "CTRL" or "C" to crouch "M" to access settings Number pad to switch weapons Xbox: "RT" to throw light swing "LT" to throw heavy swing "Left Thumb Stick" to sprint "B" to crouch "Left Dpad" to access settings "Y" to switch weapons - (Tell me on the Group wall) If you want me to add more things, fix, remove or change anything let me know, I might read it (:

Last updated by the developer 23 Jun 2024, 02:57 UTC.

0
playing (measured 25 Aug 2026, 00:15 UTC)
915
lifetime visits
6
favourites (6.6 per 1k visits)
26 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 00:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Demo Tester · other43 · 0.00% win
Heavy Hitter · progression0 · 0.00% win
Master of the Arts · progression0 · 0.00% win
Due Diligence · progression0 · 0.00% win
To Kingdom Come · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.