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[🔥 Alpha] League Defense

[🔥 Alpha] League Defense

A Roblox experience owned by Newly Season.

Tower defenseENtower defenseco-opboss fights

Description (written by the developer; not a statement by this register)

💵💰 Join the Game group for More starting cash 🛠️ [Alpha] 0.0.1 Build your defenses and stop waves of relentless enemies! Work together, conquer challenging bosses, and unlock new towers! ## About the Development This game is a project developed by only **two people**. * 🎨 **Models, animations, VFX, UI, maps, balancing, audio, and overall game direction:** DE_Dotzik. * 💻 **Programming:** ThomasJanoski. We don't have a large development team or outsourced commissions. Everything you see in the game was created by the two of us. Because of this, some updates may take a little longer than games developed by larger teams. Thank you for your patience, support, and feedback—it truly helps us continue improving the game. ❤️

Last updated by the developer 14 Aug 2026, 15:40 UTC.

0
playing (measured 14 Aug 2026, 16:07 UTC)
4,217
lifetime visits
100%
liked (8 👍 / 0 👎)
18
favourites (4.3 per 1k visits)
27 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Package
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · welcome40 · 40.0% win
Easy Completed · progression9 · 0.00% win
Advanced Player · progression3 · 0.00% win
Killery · collection2 · 0.00% win
Normal Completed · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.