[Ocean 🌊] Steal Time Simulator Beta
A Roblox experience owned by ArcticVerse!.
SimulatorENtime-steal mechanicsword fightingclan system
[Ocean 🌊] Steal Time Simulator Beta is a simulator experience created on 2021-11-28. It has accumulated 15,752,720 lifetime visits and 115,501 favorites. The game holds a 67% like percentage. Currently, zero users are playing. The description highlights sword-fighting mechanics, time-stealing gameplay, and clan updates.
Description (written by the developer; not a statement by this register)
⚡Current Time Boost 2x 📢 Current Update: CLANS 🎀 New update every weekend! 🎁 Join our official group for 2x Kills/Time and a Rank! 👉 https://www.roblox.com/communities/35483209/ArcticVerse 🔥 LIKE & FAVORITE the game to support updates & new events! 💥 Fast-paced sword-fighting where every second counts! Battle opponents to steal time and climb the ranks- lose a battle, lose your time! 👉 Earn time by stepping outside the safe zone! 👉 Defeat players to steal their time! 👉 Survive, compete, and flex your skills! 🚫 Important Rules Exploiting, malicious farming, harassment, or violating Roblox TOS will result in a game ban. ⚠️ This game features flashing lights and color changes—user discretion is advised. Tags: Flex On Others, Time, Competitive, SF, Sword Fighting, Survival, Mythical Swords, Stay Alive, Skill, Simulator, PVP, Risky, Flex Your Swords, Time Steal, Case Opening, Time Gain, Swords, Be The Best, Fighting, Safe Zone, Steal Time
Last updated by the developer 10 Aug 2026, 00:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.