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Sword Simulator (The Maze)

Sword Simulator (The Maze)

A Roblox experience owned by Kirito's Games.

SimulatorENmazesimulatorbadge hunting

Description (written by the developer; not a statement by this register)

Version 2.34 Updates: Badge (Maze) group : www.roblox.com/groups/8641563/RafaLuki-Group#!/about

Last updated by the developer 3 Jan 2026, 11:32 UTC.

0
playing (measured 11 Aug 2026, 21:18 UTC)
1,187
lifetime visits
71%
liked (10 👍 / 4 👎)
6
favourites (5.1 per 1k visits)
28 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Badges (in my own game) (OP)
1,000 R$
Kick Hammer And Sniper (in my own game)
750 R$
VIP ⭐ (in my own game)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Items Fight! · welcome167 · 0.00% win
Beta Tester (unobtainable) · other104 · 0.00% win
OMG OWNER?!?!?!?!?!? · other57 · 0.00% win
First Dummy · progression50 · 0.00% win
Celina? (Admin) · other37 · 0.00% win
Easter Time🥚! (unobtainable) · other35 · 0.00% win
Fly High! · other25 · 0.00% win
Titan Clock · other21 · 0.00% win
Dr. Pepper · collection20 · 0.00% win
Valentine's Day (unobtainable) · other19 · 0.00% win
Christmas time 🎁 ! (unobtainable) · welcome18 · 0.00% win
Spooky Time! 🎃(unobtainable) · other17 · 0.00% win
OmG i KiLlEd ThE oWnEr!!! · other17 · 0.00% win
Kirito · collection16 · 0.00% win
CARL!!!! · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.