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[Reworking] SPO

[Reworking] SPO

A Roblox experience owned by Shattered Games..

Fighting & PvPENanimefightingrpg

[Reworking] SPO is a fighting-pvp experience created on 2021-11-29. It has recorded 1,150,359 lifetime visits and 21,179 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description outlines mechanics including affinity, race evolution, and various controls for combat and transformation.

Description (written by the developer; not a statement by this register)

Helpful Tips; Affinity and Race Evolution can be accessed through NPC's Ghost = Find Maho Jars spawn around the map to summon them. Misc Controls: Agility bar - Orange bar next to health and stamina Controls: F - Block Alt - Climb Right Click = Combo Extend (Need 100% Agility Bar) Hold Space While Punching = Air Combo K - Transform (At 100% Emotion) R - Race Spec (Unlock from Reigen) T - Charge (Unlock from Reigen) #spo #shattered #specter100

Last updated by the developer 3 Aug 2026, 20:50 UTC.

0
playing (measured 10 Aug 2026, 18:48 UTC)
1,150,359
lifetime visits
89%
liked (6,379 👍 / 762 👎)
21,173
favourites (18.4 per 1k visits)
29 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Legendary Chances
1,200 R$
Keen Eyes
500 R$
Double Mastery
400 R$
Private Server (Half Off for 2 weeks)
250 R$
Boss Notifier
150 R$
Skip Spin
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome368,866 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.