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One Night At Flumpty's [ONAF 1]

One Night At Flumpty's [ONAF 1]

A Roblox experience owned by Flumpty's Egglection Production.

HorrorENFive Nights at Freddy'sSurvival HorrorJumpscare

One Night At Flumpty's [ONAF 1] is a horror experience created on 2021-11-29. It has accumulated 1,286,878 lifetime visits and 3,626 favorites. The current player count is zero. The experience holds a 75% like percentage. Credits are attributed to Jonochrome, with development by Freddyfansdev and YamiiMash.

Description (written by the developer; not a statement by this register)

(All credits go to Jonochrome the creator of ONAF) This is a survival game in one night at flumpty's 1! enjoy the game and like this experience Developers Game By: Fred: @Freddyfansdev: Model 3D, Scripter Yam: @YamiiMash: Scripter, Modeler Read: Thanks for Playing! (*If you see something broken, Support you suggestion to fix the Issues)

Last updated by the developer 17 Feb 2026, 00:22 UTC.

0
playing (measured 10 Aug 2026, 21:18 UTC)
1,286,878
lifetime visits
75%
liked (1,165 👍 / 397 👎)
3,626
favourites (2.8 per 1k visits)
29 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
450 R$
Pistol Gun
60 R$
Bloxy Cola
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Flumpty's · welcome402,206 · 0.00% win
Meet The Creator · welcome1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked23 September 2026 — 75 % liked14 August 202623 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 16:0675no change
3 Sept 2026, 15:4575no change
14 Aug 2026, 13:3275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.