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πŸŽ€πŸŽ„ TRY ON+ Hair combo shop

πŸŽ€πŸŽ„ TRY ON+ Hair combo shop

A Roblox experience owned by ~Flower luvs~.

RoleplayENavatar customizationfashionsocial roleplay

Description (written by the developer; not a statement by this register)

The game opens Friday❕ Hello, welcome to my hair combo shop; we will add many things to this game every week. This game is still being edited, and this is my first ever scripted game. Game includes🌱 hair combos 🦱 Hats 🎩 we will add Christmas fits December 7th πŸ§‘β€πŸŽ„ Scripter- Fazohs/ Including some YouTube tutorials Helpers- Lomyuincorn, Ayzvure, Dramfion, Akeesha, Joe4599, SxmplyyHannah, juliaslimedreams, Miya7372, Ccravoxx⭐ People who helped rate-Prxtonn, S4RCZMπŸ„ Icon makers-mikaellotamo , BhlueπŸ“ž Thumbnail- Milkaellotamo. Ahki Thumbnail inspo-vexiusm If you want to request hair combos and matching outfits, please message me on Roblox or join my disco server from the group.🌈 I hope you enjoy the game free VIP servers at 1K visits.

Last updated by the developer 16 May 2024, 22:32 UTC.

0
playing (measured 10 Aug 2026, 21:35 UTC)
1,346
lifetime visits
75%
liked (12 πŸ‘ / 4 πŸ‘Ž)
73
favourites (54.2 per 1k visits)
29 November 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome1,027 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.