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Let the Japanese Out!

Let the Japanese Out!

A Roblox experience owned by rikuの日本人グループ.

Social & hangoutENsocial hubchatcommunity events

Let the Japanese Out! is a social-hangout experience created on 2021-12-01. The game has accumulated 2,707,395 lifetime visits and holds 7,602 favorites. Currently, one user is playing. The experience maintains a 73% like percentage. The description indicates the map supports chatting and events, welcoming all players while enforcing specific community rules regarding conduct and information sharing.

Description (written by the developer; not a statement by this register)

What's the map for "Japanese Outrage!"?⬇️ Mainly a map where you can chat or play with everyone! Foreigners are also welcome! We also host events from time to time! ~Rules~ Words that make people upset ❌ Actions to disturb others❌ Personal Information❌ Cheat or Hack❌ Fraud or trade ❌ BrainLot Stealing Conversation❌ (current) If you see someone breaking the rules, please report to the administrator or group! Most of what's on this map uses what's in the toolbox.

Last updated by the developer 31 Mar 2026, 05:20 UTC.

1
playing (measured 10 Aug 2026, 23:52 UTC)
2,707,395
lifetime visits
73%
liked (1,954 👍 / 735 👎)
7,600
favourites (2.8 per 1k visits)
1 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

募金6
2,000 R$
募金5
1,000 R$
募金4
500 R$
ラジカセ
499 R$
VIPコマンド
250 R$
募金3
100 R$
VIP
50 R$
募金2
50 R$
募金
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome385,799 · 94.7% win
Meet A Developer · other4,924 · 0.00% win
I met Owner · social1,005 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:4973no change
14 Aug 2026, 06:4773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.