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Feeling Lonely? [🔊]

Feeling Lonely? [🔊]

A Roblox experience owned by Arsi’s Studio.

RoleplayENnaturerelaxationambient

Description (written by the developer; not a statement by this register)

A quiet nature space for those who want to reflect, relax, or simply enjoy a moment of peace. The wind gently whispers, music comforts you, and time slows down 🎵. Perfect for peaceful walks and calm thoughts. ✨🌿 💭 This space was created to offer a calm, unhurried experience. Take your time and enjoy the atmosphere. • 🔔 Stay Notified: Tap the bell to stay updated with future updates.

Last updated by the developer 19 Aug 2026, 18:59 UTC.

0
playing (measured 21 Aug 2026, 11:00 UTC)
738
lifetime visits
88%
liked (42 👍 / 6 👎)
307
favourites (416.0 per 1k visits)
2 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 11:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Feeling Lonely? · welcome1,102 · 100.0% win
10 MINUTES OF PLAYING! · welcome185 · 58.3% win
Meet The Owner! · progression125 · 8.3% win
Secret Island! · progression25 · 0.00% win
60 MINUTES OF PLAYING! · progression0 · 0.00% win
40 MINUTES OF PLAYING! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

788983.521 August 2026 — 78 % liked31 August 2026 — 79 % liked10 September 2026 — 85 % liked20 September 2026 — 89 % liked30 September 2026 — 86 % liked10 October 2026 — 87 % liked20 October 2026 — 88 % liked8821 August 202620 October 2026
7 measurements spanning 60 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 11:0388+1
10 Oct 2026, 11:0387+1
30 Sept 2026, 11:0286-3
20 Sept 2026, 11:0289+4
10 Sept 2026, 11:0185+6
31 Aug 2026, 11:0179+1
21 Aug 2026, 11:0078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.