Undertale: Hidden Will (RPG)
A Roblox experience owned by e4r1c_clan.
RacingENUndertaleAURPG
Description (written by the developer; not a statement by this register)
e4r1cXD: Scripter, Builder, Ideas, Thumbnails, Badges, Enemys (Almost All). thebookworm89: Scripter Helper, Helped Builder, Ideas, Thumbnail, Icon. KEYS: T - Teleport To Spawn Q - Teleport To AUs Over +54 AUs (55 Sans) Credits: Bwking16 (inspiration), Droplet (RPG kit), YaoYN (AUs and Span Lobby Reference, i really like his projects, big credits to him), And other people models that i used, i really appreciate it. This game isn't cannon so please don't tell me what is wrong with the enemys or if it isn't right with it stats. Undertale AUs RPG: RPG and Open World Game. Please take a screenshot of your Data before leaving so you have proof to get back your data in case you lose it. Used Free Models: Yes, Big Credits To Them Used Own Or Payed Models: Yes, (credits to Eyad for his awesome models) Questions: When we are gonna add attacks? When Gamerslayer make them. Are AUs finished? Not yet... Coming Soon.
Last updated by the developer 13 Nov 2022, 19:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 12:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.