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Mystery Isles

Mystery Isles

A Roblox experience owned by Drive's community.

AdventureENquestingboatingleveling

Description (written by the developer; not a statement by this register)

Welcome To Mystery Isles Mystery Isles Is A Game Where you can do Quests And Complete Them To Level Up By Leveling Up You Can Unlock Better Boats Travel In The Sea And Get Coins Don't forget to leave a like and Favorite Thank you! also don't forgot to check out our group

Last updated by the developer 14 Aug 2025, 14:08 UTC.

0
playing (measured 13 Aug 2026, 06:02 UTC)
1,054
lifetime visits
85%
liked (28 👍 / 5 👎)
17
favourites (16.1 per 1k visits)
3 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x coins
2,000 R$
flash light
500 R$
2x xp
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome278 · 0.00% win
1 Thousand Studs · progression5 · 0.00% win
2 Thousand Studs · collection2 · 0.00% win
3 Thousand Studs · progression1 · 0.00% win
8 Thousand Studs · progression0 · 0.00% win
10 Thousand Studs · collection0 · 0.00% win
5 Thousand Studs · other0 · 0.00% win
15 Thousand Studs · other0 · 0.00% win
75 Thousand Studs · collection0 · 0.00% win
85 Thousand Studs · collection0 · 0.00% win
25 Thousand Studs · collection0 · 0.00% win
20 Thousand Studs · collection0 · 0.00% win
50 Thousand Studs · collection0 · 0.00% win
65 Thousand Studs · collection0 · 0.00% win
100 Thousand Studs · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.