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Beary: The Sentinel's Revenge

Beary: The Sentinel's Revenge

A Roblox experience owned by ТUE.

OtherENnarrativephilosophicalminimalist

Description (written by the developer; not a statement by this register)

"In a time of despair, when he despairs of meaningful existence, he cries out a sign. He who wants to encourage faith in life, will show him a reason to live. This can be a message to God, asking him to keep his faith."

Last updated by the developer 16 Dec 2024, 02:07 UTC.

0
playing (measured 22 Aug 2026, 12:49 UTC)
1,103
lifetime visits
80%
liked (4 👍 / 1 👎)
11
favourites (10.0 per 1k visits)
5 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 12:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
1,144 R$
Skibidi sigma
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Release Player · welcome23 · 0.00% win
Restaurant Pages · collection20 · 0.00% win
Escaped Sentinel Mind (Puppeteer Ending) · progression9 · 0.00% win
Escaped Hospital · progression8 · 0.00% win
Escaped Sentinel Mind (Teddy Ending) · progression8 · 0.00% win
Escaped Fun House · progression7 · 0.00% win
Escaped Lab · progression7 · 0.00% win
Hospital Page · collection6 · 0.00% win
Escaped Restaurant · progression5 · 0.00% win
Completed P:TTI Collab · progression4 · 0.00% win
Metro Page · collection4 · 0.00% win
Funhouse Pages · collection4 · 0.00% win
Escaped Metro · progression4 · 0.00% win
Find all pages · collection4 · 0.00% win
Beary: The Sentinel's Revenge Lore Ending · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.