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(Beta) The Great March

(Beta) The Great March

A Roblox experience owned by Roman Empire HW.

RoleplayENRoman Empirecombatbadge hunting

Description (written by the developer; not a statement by this register)

Welcome to our project: Roman Empire, Have you got what it takes to gain all of our Badges are you a master at combat? we shall see..

Last updated by the developer 8 Jul 2026, 18:45 UTC.

0
playing (measured 11 Aug 2026, 14:31 UTC)
22,241
lifetime visits
63%
liked (154 👍 / 90 👎)
753
favourites (33.9 per 1k visits)
5 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Senator
10,000 R$
Gold Supporter
1,500 R$
Silver Supporter
800 R$
(Pre-Order) Weapon Package 2
300 R$
(Pre-Order) Weapon Package 1
300 R$
Bronze Supporter
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visit Badge · welcome10,407 · 0.00% win
10 kills · progression295 · 0.00% win
20 kills · progression184 · 0.00% win
30 kills · other141 · 0.00% win
40 kills · progression119 · 0.00% win
50 kills110 · 0.00% win
100 kills · progression59 · 0.00% win
150 kills · other43 · 0.00% win
200 kills · progression29 · 0.00% win
250 kills · progression18 · 0.00% win
300 kills · progression14 · 0.00% win
350 kills · progression11 · 0.00% win
500 kills · progression8 · 0.00% win
400 kills · progression8 · 0.00% win
450 kills · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.