Lifting Heroes [SAKURA🌸]
A Roblox experience owned by Achieved Games.
Clicker & idleENclickerweightliftingupgrade
Lifting Heroes [SAKURA🌸] is a clicker-idle Roblox experience created on December 7, 2021. The game has accumulated 1,139,941 lifetime visits and holds 5,261 favorites. It maintains a 90% like percentage. Currently, zero players are active in the experience. The title features mechanics involving weight lifting, DNA upgrades, and coin accumulation within a clicker framework.
Description (written by the developer; not a statement by this register)
💪🏻 Welcome to Lifting Heroes 💪🏻 😱 Use Code "RELEASE" For Free COINS! 📜 Sakura Update: - New Sakura World! - 6 New DNA's - New Rank - 2 New Weights - Verify Button - Bug Fixes ⚡ Click with your Weights and Become Bigger & Stronger! 👑 Sell Your Strength For Coins And Become the Richest Player! ⭐ Purchase Better Weights & DNA To Upgrade Your Character! 🏆 Lift and Become The Strongest Player Amongst Them All! 🤴 Join the Achieved Games Group for free AUTO TRAIN and other cool perks! 📜 This is a cool clicker game where you click to become stronger and the most powerful lifter! https://www.roblox.com/groups/9208095/Achieved-Games#!/about ❗ Make sure to follow all our socials, all the support is really appreciated 💢 SHUTDOWN = UPDATE!
Last updated by the developer 23 Jun 2023, 23:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 14:31 | 90 | no change |
| 14 Aug 2026, 14:23 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.