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Lifting Heroes [SAKURA🌸]

Lifting Heroes [SAKURA🌸]

A Roblox experience owned by Achieved Games.

Clicker & idleENclickerweightliftingupgrade

Lifting Heroes [SAKURA🌸] is a clicker-idle Roblox experience created on December 7, 2021. The game has accumulated 1,139,941 lifetime visits and holds 5,261 favorites. It maintains a 90% like percentage. Currently, zero players are active in the experience. The title features mechanics involving weight lifting, DNA upgrades, and coin accumulation within a clicker framework.

Description (written by the developer; not a statement by this register)

💪🏻 Welcome to Lifting Heroes 💪🏻 😱 Use Code "RELEASE" For Free COINS! 📜 Sakura Update: - New Sakura World! - 6 New DNA's - New Rank - 2 New Weights - Verify Button - Bug Fixes ⚡ Click with your Weights and Become Bigger & Stronger! 👑 Sell Your Strength For Coins And Become the Richest Player! ⭐ Purchase Better Weights & DNA To Upgrade Your Character! 🏆 Lift and Become The Strongest Player Amongst Them All! 🤴 Join the Achieved Games Group for free AUTO TRAIN and other cool perks! 📜 This is a cool clicker game where you click to become stronger and the most powerful lifter! https://www.roblox.com/groups/9208095/Achieved-Games#!/about ❗ Make sure to follow all our socials, all the support is really appreciated 💢 SHUTDOWN = UPDATE!

Last updated by the developer 23 Jun 2023, 23:57 UTC.

0
playing (measured 10 Aug 2026, 16:02 UTC)
1,139,941
lifetime visits
90%
liked (2,113 👍 / 227 👎)
5,261
favourites (4.6 per 1k visits)
7 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite DNA
749 R$
+450 Pet Storage
399 R$
Faster Lifting
385 R$
x3 Pet Hatching
359 R$
x2 Strength
359 R$
x2 Coins
359 R$
VIP
299 R$
Auto Hatch
225 R$
x2 Luck
159 R$
+100 Pet Storage
149 R$
Bounty Hunter
149 R$
Super Speed
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rank 2 · progression100,913 · 0.00% win
Rank 3 · progression37,083 · 0.00% win
Rank 4 · progression23,381 · 0.00% win
Rank 5 · progression8,676 · 0.00% win
Rank 6 · progression1,626 · 0.00% win
Rank 7 · progression70 · 0.00% win
Rank 8 · progression5 · 0.00% win
Stage 11 · progression1 · 0.00% win
Rank 10 · progression1 · 0.00% win
Rank 9 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:3190no change
14 Aug 2026, 14:2390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.