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Roliday Rumble 2021

Roliday Rumble 2021

A Roblox experience owned by Roliday.

Fighting & PvPENholiday eventcombat mechanicsarcade fighting

Roliday Rumble 2021 is a Roblox experience created on December 8, 2021. The game has accumulated 4,698,170 lifetime visits and 19,167 favorites. Currently, 34 players are active. The title holds a 68% like percentage. No specific genre is assigned in the data. Controls include dash and kick mechanics.

Description (written by the developer; not a statement by this register)

GET READY TO RUMBLE!! On PC: [Left Shift] to Dash Jump + Attack to Slam-Kick Dash + Attack to Slide-Kick

Last updated by the developer 29 Oct 2025, 18:31 UTC.

34
playing (measured 10 Aug 2026, 16:34 UTC)
4,698,170
lifetime visits
68%
liked (8,643 👍 / 4,101 👎)
19,438
favourites (4.1 per 1k visits)
8 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3416first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Max All Upgrades!
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Flurry Belt · collection145,056 · 2.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:0868no change
24 Aug 2026, 02:0868no change
14 Aug 2026, 02:0768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.