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Spotify Island

Spotify Island

A Roblox experience owned by Spotify.

Music & rhythmENmusic creationrhythmsocial simulation

Spotify Island is a music-rhythm experience created on 2021-12-09. It records 43,253,036 lifetime visits and 199,368 favorites. Currently, two users are playing. The experience holds an 83% like percentage. The description highlights surfing, live performance, music recording, and quest exploration features.

Description (written by the developer; not a statement by this register)

🏄 Join other surfers in SOUNDWAVES and let the beats guide you in this rhythmic experience! 🎤 Perform live! 🎵 Record your own music! 🧭 Explore quests! 🦋 Obtain special merch! 🥰 Have fun and be kind! ✨ The possibilities are endless! ⭐ Like reward goal! 10K Likes = Double XP! 20K Likes = Promo code: SPOTIFY20K 30K Likes = Promo code: SPOTIFY30K 40K Likes = Promo code: SPOTIFY40K 50K Likes = Promo code: SPOTIFY50K 60K Likes = Promo code: SPOTIFY60K 70K Likes = Promo code: SPOTIFY70K Next reward at 80K likes!

Last updated by the developer 12 May 2025, 11:12 UTC.

2
playing (measured 10 Aug 2026, 14:52 UTC)
43,253,036
lifetime visits
83%
liked (73,527 👍 / 15,158 👎)
198,992
favourites (4.6 per 1k visits)
9 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Hello World · welcome15,152,035 · 100.0% win
First parkour · progression11,379,675 · 100.0% win
5 parkour tricks · progression10,335,873 · 64.1% win
10 parkour tricks9,295,961 · 48.7% win
Wormhole voyager8,529,592 · 56.4% win
20 parkour tricks · progression7,358,889 · 33.3% win
First wand interact · other6,860,790 · 41.0% win
First cosmetic interact · other4,838,568 · 0.00% win
Full of love · other4,553,564 · 61.5% win
50 parkour tricks · progression4,412,989 · 10.3% win
First run · welcome4,278,746 · 82.1% win
Producer · other3,580,045 · 10.3% win
First effect interact · other3,211,904 · 0.00% win
First animation · other3,134,597 · 0.00% win
Party ball · other3,121,009 · 17.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8323 August 2026 — 83 % liked2 September 2026 — 83 % liked12 September 2026 — 83 % liked22 September 2026 — 83 % liked2 October 2026 — 83 % liked12 October 2026 — 83 % liked22 October 2026 — 83 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:5283no change
12 Oct 2026, 14:5183no change
2 Oct 2026, 14:4983no change
22 Sept 2026, 14:4883no change
12 Sept 2026, 14:4683no change
2 Sept 2026, 14:3883no change
23 Aug 2026, 14:3483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.