Prop Hunt! Hide & Seek
A Roblox experience owned by Triple 6 Studio.
Social & hangoutENhide and seekprop huntmultiplayer
Prop Hunt! Hide & Seek is a social-hangout experience created on 2021-12-09. The game has recorded 888,174 lifetime visits and 4,721 favorites. It maintains a 79% like percentage. Currently, zero players are active. The description highlights classic hide-and-seek mechanics with unique hunter and ghost skills across original maps.
Description (written by the developer; not a statement by this register)
👍Upvote for code Rewards👍 100 Upvotes👍 = use code "Prophunt" to get Space Mine Projectile. 800 Upvotes👍 = ???? 💥 Classic Prop Hunt & Hide and Seek gameplay with a simple twist! 💥 Shift into objects to hide from the hunters! 🍖🥤🧸 💥 Hunters vs. Ghosts! 💥 Unique hunter and ghosts skills! 💥 Original Maps: - Haunted Isle - Doll House - Winter Town Controls: - WASD: Movement - Space: Jump - Q: Skill 1 - Ctrl: Skill 2 - C: Melee Attack (Hunter only) Make sure to join our group for daily rewards and give us 👍! TYSM. UPDATE 5 - Fixed Huntership bug that allows players to see hiders. - Optimized and balanced Hunter skills. - Optimized and balanced ghost skills. - Fixed Dollhouse barrel mesh issue. - Overall optimization and MORE COMING! Update Log: https://devforum.roblox.com/t/prop-hunt-update-notes-dev-notes Creators: Triple 6 Studios aka. two unemployed developers.
Last updated by the developer 18 Apr 2025, 07:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.