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Fire's Sword Fighting Arena.

Fire's Sword Fighting Arena.

A Roblox experience owned by Fire's Random Games.

Fighting & PvPENPvPSword FightingObby

Description (written by the developer; not a statement by this register)

Updating ... </> Welcome to Fire's Sword Fighting Arena! This is a revamped version of Sword Fight on the Heights. This game will get weekly updates if possible! This game was supposed to be a PVP Arena for my friends but got released to the public. Hope you enjoy taking all your anger out on your friends! Update Log: New Swords! New obbies to get the new swords. oh god i cant fit all of it in here Builders: Fire, Bling, Billy, and Hot Sauce. It's been a while since I've updated this game, but, Rice is no longer apart of this game or FRG due to a google doc that was made exposing him being a weirdo and almost a predator. Also if your username starts with the letter "a" then every time you fall off a pillar you will get a death sound effect that goes like "NOOOOOO".

Last updated by the developer 2 Oct 2025, 02:53 UTC.

0
playing (measured 10 Aug 2026, 20:23 UTC)
3,959
lifetime visits
63%
liked (31 👍 / 18 👎)
38
favourites (9.6 per 1k visits)
10 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome1,804 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.