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Autopilot [AI Traffic]

Autopilot [AI Traffic]

A Roblox experience owned by ShadowGamingStudios.

SimulatorENfuturisticpassengeralpha

Description (written by the developer; not a statement by this register)

Welcome to Ashpoint, the ultimate futuristic driving experience where YOU are the passenger! Sit back, relax, and let the cars take control. Whether you're cruising through the highways, navigating tight city grids, or exploring the boring tunnel -- autopilot can make it! This game is in ALPHA. Expect fequent updates and new content drops! Upcoming Features: - Full Autopilot System: No steering required! Watch your vehicle make real-time decisions. - Unlockable Vehicles: From self-driving sedans to AI-powered supercars. - Expanding Maps: New exciting content added to the map every update. - AI Learning: Your car adapts to the road and driving style. - Dynamic Traffic: AI must navigate around other cars, events, and hazards. - Own House: Whether its an apartment, penthouse, mansion, or a regular suburban home, you can own it! Like the game? Favorite, share, and join ShadowGamingStudios to get exclusive early access content.

Last updated by the developer 2 Jul 2026, 20:04 UTC.

0
playing (measured 11 Aug 2026, 13:33 UTC)
129,866
lifetime visits
60%
liked (225 👍 / 148 👎)
543
favourites (4.2 per 1k visits)
11 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Full Self-Driving [BETA]
800 R$
Enhanced Autopilot [BETA]
400 R$
Donate
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

??? · other12,503 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606160.515 August 2026 — 61 % liked25 August 2026 — 60 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:4860-1
15 Aug 2026, 08:4561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.