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Equalatia Reborn Church Sanctuary

Equalatia Reborn Church Sanctuary

A Roblox experience owned by The Divine's Sanctuary.

RoleplayENroleplayreligiouscommunity

Description (written by the developer; not a statement by this register)

🍶 Go check out our new Bar at the Village! 🍶 - ⚜️ Welcome to Equalatia Reborn Church Sanctuary! We welcome everyone with open arms no matter what, come on down and we shall cure you of whatever undivine thoughts and traits you have! - 🕯 Note: Please respect everyone, any hateful or rude words will not be tolerated and action shall be taken immediately! - Thank you soy much for visiting! Enjoy your sacred stay and we wish you the best and hope to see you again soon, don't forget to join our holy group for more updates, news and more! 🙏 - Our genre and idea of the game were inspired by The Sister's Order / Divine Sister, we are not copying them. We were inspired and would love to give what they do, and see where it goes!

Last updated by the developer 6 Jul 2026, 21:39 UTC.

0
playing (measured 13 Aug 2026, 17:00 UTC)
4,285
lifetime visits
69%
liked (50 👍 / 22 👎)
45
favourites (10.5 per 1k visits)
11 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Equalatia Trainee
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Equalatia Reborn · welcome1,348 · 0.00% win
Deja Vu · secret14 · 0.00% win
Malnourished · other0 · 0.00% win
Seen this before · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.