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Digging Simulator

Digging Simulator

A Roblox experience owned by SWORD STUDIOS..

SimulatorENminingresource gatheringsimulator

Digging Simulator is a simulator experience created on December 11, 2021. The game has accumulated 1,882,195 lifetime visits and 11,265 favorites. It maintains an 86 percent like percentage. Currently, zero users are playing the experience. The description mentions mining ores and redeeming codes for rewards.

Description (written by the developer; not a statement by this register)

🔥LIKE the game for a free code and future updates! 👍 NEW CODE once the game gets 1,000 LIKES! ⛏ Digging Simulator! Mine and Destroy different ores to earn cash! 🎁 Join our group to unlock exclusive rewards!

Last updated by the developer 28 Nov 2022, 22:09 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
1,882,195
lifetime visits
86%
liked (7,935 👍 / 1,262 👎)
11,262
favourites (6.0 per 1k visits)
11 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Pack
999 R$
More Damage
349 R$
Mine Faster
349 R$
More Cash
349 R$
Half Prices
179 R$
Run Faster
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Candyland Discovered · progression109,633 · 0.00% win
Underwater Discovered · secret18,606 · 0.00% win
Cosmo Discovered · collection9,391 · 0.00% win
Crypto World Discovered · progression0 · 0.00% win
Vikings Discovered · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.