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[🌴] R6 Emote Haven: Classic

[🌴] R6 Emote Haven: Classic

A Roblox experience owned by Emote Clan.

Social & hangoutENemotescosmeticsisland

[🌴] R6 Emote Haven: Classic is a social-hangout experience created on 2021-12-13. The game currently has 8 players. It has accumulated 22,746,546 lifetime visits, 56,231 favorites, and a 92% like percentage.

Description (written by the developer; not a statement by this register)

R6 Emote Haven: Classic is an island roleplay game that features over 400+ different dances, emotes, and unique animations. Gain levels and coins to unlock new items and cosmetics! This is an old version of R6 Emote Haven from July 2025 and may be updated from time to time INFORMATION: - double xp weekends - xp & coin bonuses for group members, vips, and premium players - report bugs, report rulebreakers, and submit ban appeals in our community server

Last updated by the developer 19 Jul 2026, 08:34 UTC.

8
playing (measured 10 Aug 2026, 14:04 UTC)
22,746,546
lifetime visits
92%
liked (16,950 👍 / 1,405 👎)
56,184
favourites (2.5 per 1k visits)
13 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:043first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
kazotsky bundle
175 R$
double coins
150 R$
glowbands
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you joined · welcome5,526,337 · 73.0% win
new customer · welcome1,390,935 · 5.3% win
papers, please · other550,136 · 7.0% win
top of the world · progression289,230 · 1.8% win
throwback · other283,130 · 12.3% win
i like trains · other259,056 · 0.00% win
caffeine overload · other141,697 · 0.00% win
castaway · other129,653 · 1.8% win
Egg Collector [THE HATCH] · collection101,420 · 0.00% win
repairman · other76,310 · 0.00% win
egg hunter [UNOBTAINABLE] · collection58,485 · 0.00% win
better with friends · social26,142 · 0.00% win
until it's done · other17,843 · 0.00% win
omg owner!!!10,658 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3492no change
23 Aug 2026, 16:1992no change
13 Aug 2026, 16:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.