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[GIVEAWAY] CRITICAL STRIKE v5.15.5

[GIVEAWAY] CRITICAL STRIKE v5.15.5

A Roblox experience owned by CRITICALITY.

Fighting & PvPENclass-based combatfree-for-allunlockable abilities

[GIVEAWAY] CRITICAL STRIKE v5.15.5 is a fighting-pvp experience created on 2021-12-13. It currently has 80 players. The game has 13,323,316 lifetime visits, 82,785 favorites, and a 75% like percentage.

Description (written by the developer; not a statement by this register)

CRITICAL X STRIKE is a free-for-all class fighting game. Choose your class and fight until you're the last person standing. There are 78 classes to unlock, each with unique and powerful abilities. Roblox Plus members gain 2x votes for round voting.

Last updated by the developer 10 Aug 2026, 17:15 UTC.

80
playing (measured 10 Aug 2026, 18:30 UTC)
13,323,316
lifetime visits
75%
liked (22,173 👍 / 7,571 👎)
83,271
favourites (6.3 per 1k visits)
13 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:30110first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Dapper Duo · social17,083 · 0.00% win
Scorched Strings · other10,047 · 0.00% win
Light Inside · other2,947 · 0.00% win
Lost and Found · collection2,333 · 0.00% win
Dark Defier · other1,008 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked12 September 2026 — 75 % liked22 September 2026 — 75 % liked2 October 2026 — 75 % liked12 October 2026 — 75 % liked22 October 2026 — 75 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:0475no change
12 Oct 2026, 19:0175no change
2 Oct 2026, 18:5275no change
22 Sept 2026, 18:5075no change
12 Sept 2026, 18:4775no change
2 Sept 2026, 18:3775no change
23 Aug 2026, 18:3475no change
13 Aug 2026, 18:3375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.