Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
My Computer Tycoon 🖥️

My Computer Tycoon 🖥️

A Roblox experience owned by Tycoon Hype.

TycoonENtycooncomputer repairpvp

My Computer Tycoon is a Roblox experience in the tycoon genre, created on December 14, 2021. The game has accumulated 3,087,100 lifetime visits and 19,970 favorites. Currently, zero players are active. The experience holds a 66% like percentage. It features computer repair mechanics and store construction elements within its gameplay loop.

Description (written by the developer; not a statement by this register)

🖥️ Welcome to My Computer Tycoon, where you can be a computer repairperson and construct your computer store! Build your tycoon, repair epic custom PC computers, earn cash, and battle enemy players! ⚔️ 💾 My Computer Tycoon has an amazing auto-saving feature, meaning your PC store will be saved. 💾 🚩 Any user caught exploiting will receive a permanent ban, please report a user by letting creators know. ⭐️ Players who join the group linked below will receive speed coil privileges; https://www.roblox.com/groups/4675160/Tycoon-Hype#!/about 🔨 Latest Update: V4 (04/12) Update on Friday! ⚡ Power generators! Generate more cash in-game. 🚨 Sport cars! Drive in style with these speedy vehicles. 💥 Likes and favorites are appreciated and lead to more updates. Thanks for playing My Computer Tycoon. ⚙️ Tags; My Computer Tycoon, Custom, PC, 2 Player, Tycon, Tycooon, Auto Saving, Tycoon, Fun, Free

Last updated by the developer 20 Jul 2026, 08:11 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
3,087,100
lifetime visits
66%
liked (6,218 👍 / 3,154 👎)
19,974
favourites (6.5 per 1k visits)
14 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Money
499 R$
Double Cash
299 R$
Auto Collector
199 R$
Sprint Access
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome2,070,823 · 100.0% win
Played 10 Minutes! · other732,500 · 100.0% win
Played 15 Minutes! · other507,049 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3666no change
14 Aug 2026, 05:3566first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.