My Computer Tycoon 🖥️
A Roblox experience owned by Tycoon Hype.
TycoonENtycooncomputer repairpvp
My Computer Tycoon is a Roblox experience in the tycoon genre, created on December 14, 2021. The game has accumulated 3,087,100 lifetime visits and 19,970 favorites. Currently, zero players are active. The experience holds a 66% like percentage. It features computer repair mechanics and store construction elements within its gameplay loop.
Description (written by the developer; not a statement by this register)
🖥️ Welcome to My Computer Tycoon, where you can be a computer repairperson and construct your computer store! Build your tycoon, repair epic custom PC computers, earn cash, and battle enemy players! ⚔️ 💾 My Computer Tycoon has an amazing auto-saving feature, meaning your PC store will be saved. 💾 🚩 Any user caught exploiting will receive a permanent ban, please report a user by letting creators know. ⭐️ Players who join the group linked below will receive speed coil privileges; https://www.roblox.com/groups/4675160/Tycoon-Hype#!/about 🔨 Latest Update: V4 (04/12) Update on Friday! ⚡ Power generators! Generate more cash in-game. 🚨 Sport cars! Drive in style with these speedy vehicles. 💥 Likes and favorites are appreciated and lead to more updates. Thanks for playing My Computer Tycoon. ⚙️ Tags; My Computer Tycoon, Custom, PC, 2 Player, Tycon, Tycooon, Auto Saving, Tycoon, Fun, Free
Last updated by the developer 20 Jul 2026, 08:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 05:36 | 66 | no change |
| 14 Aug 2026, 05:35 | 66 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.