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Super Easy Obby

Super Easy Obby

A Roblox experience owned by Jel Games.

ObbyENparkourrainbow themecharacter customization

Super Easy Obby is an obby experience created on 2021-12-14. It has accumulated 4,560,947 lifetime visits and 518,900 favorites. The experience holds a 71% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

🌈 Welcome to Super Easy Obby! Jump, Run and Slide through this Fun and Easy Obby Parkour and Enjoy with Friends! 🎁 Reach the end for a surprise! 👕 Get to the Final Stage for Character Customization, Pets, Accessories and more! ✨ Can You Beat All 50 Stages of this Colorful Rainbow Obstacle Course and Reach the end for a Mega Prize?

Last updated by the developer 28 Jun 2025, 06:00 UTC.

0
playing (measured 11 Aug 2026, 11:35 UTC)
4,560,947
lifetime visits
71%
liked (1,242 👍 / 500 👎)
518,839
favourites (113.8 per 1k visits)
14 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher [OP]
599 R$
Magic Carpet
299 R$
Sword
199 R$
Jetpack
199 R$
Flying Cloud
159 R$
Fusion Coil
159 R$
Laser Gun
149 R$
Gravity Coil
149 R$
VIP
99 R$
Speed Coil
79 R$
Grapple Hook
78 R$
Double Speed
50 R$
Boombox
50 R$
Double Jump
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome :) · welcome2,695,248 · 57.1% win
Finished! · progression471,935 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked13 September 2026 — 71 % liked14 August 202613 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 02:2271no change
14 Aug 2026, 02:1971first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.