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[🎤 18+ VOICE CHAT] Vibe LA V4

[🎤 18+ VOICE CHAT] Vibe LA V4

A Roblox experience owned by Risks Entertainment..

Vibe LA V4 is a Roblox experience created on December 15, 2021. The game has accumulated 57,190,842 lifetime visits and 78,326 favorites. Currently, zero players are active. The title indicates an 18+ voice chat feature, though the specific genre is not listed in the data. The like percentage stands at 58%.

Last updated by the developer 9 Aug 2026, 20:46 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
57,190,842
lifetime visits
58%
liked (14,306 👍 / 10,274 👎)
78,300
favourites (1.4 per 1k visits)
15 December 2021
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Pre-Order] Subway
1,500 R$
[Pre-Order] Sonic Boonbox
450 R$
[Pre-Order] Animations Pack
250 R$
Double Dinero
249 R$
Vibe Virtuoso
249 R$
Rainbow Nametag
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome27,868,904 · 100.0% win
The Underground · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5823 August 2026 — 58 % liked2 September 2026 — 58 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0658no change
23 Aug 2026, 14:0358first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.