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Clash! [BETA]

Clash! [BETA]

A Roblox experience owned by NightLapse Studios.

PuzzleENmedievalteamworkstrategy

Clash! [BETA] is a Roblox experience categorized under puzzle. Created on December 15, 2021, the game has accumulated 673,137 lifetime visits and 6,889 favorites. Currently, zero users are playing. The experience holds a 72 percent like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Clash is a round based medieval PvP with exciting teamwork/strategy. On the battlefield, explosives, arrows, and even people fly overhead. Swords strike metal, horses neigh, and the General... Oh god, he's coming. Build your castle, defeat your enemy, defend your friends. Thank you for playing ❤️, we have big plans for this game. The best way to support us is to join our community! Developed by vijet1 and Ruuuusty, with artistic help from supporters.

Last updated by the developer 16 Jun 2026, 00:21 UTC.

0
playing (measured 11 Aug 2026, 03:08 UTC)
673,137
lifetime visits
72%
liked (1,871 👍 / 740 👎)
6,880
favourites (10.2 per 1k visits)
15 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

General
1,000 R$
Double Spawn Points
699 R$
Knight
450 R$
Unbalance Teams
149 R$
Rainbow Sparks
99 R$
Health Boost
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Clash! · other285,563 · 100.0% win
Stellar Gazer · other444 · 0.00% win
Ballistic Double Trouble · other39 · 0.00% win
Midnight Feller · other31 · 0.00% win
Kings Reign · other24 · 0.00% win
Executioners Triad · other9 · 0.00% win
Skydiver's Demise · other4 · 0.00% win
Pyro Precisionist · other4 · 0.00% win
Frostys Heart · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked13 September 2026 — 72 % liked23 October 2026 — 72 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:0272no change
13 Sept 2026, 20:5072no change
14 Aug 2026, 18:3872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.