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MARIA BOSS FIGHT

MARIA BOSS FIGHT

A Roblox experience owned by NikkiDZN.

AdventureENboss fightsurvivalpve

MARIA BOSS FIGHT is an adventure experience created on 2021-12-15. It has recorded 866,480 lifetime visits and 5,778 favorites. The current like percentage stands at 64%. Currently, zero users are playing. The game features mechanics where boss health scales with player count and offers limited UGC rewards upon completion.

Description (written by the developer; not a statement by this register)

Info: Her health scales with the amount of players in-game. for Survivors: Pick a weapon and survive for Ghosts: Wait for Snow Golems to spawn, enter one and kill/help players. AFTER OBTAINING 250 GIFTS JOIN THIS GAME TO OBTAIN FREE LIMITED UGC [IF AVAILABLE] https://www.roblox.com/games/132902973027409/MBS-UNLOCK AFTER WINNING WITH A WEAPON GO BACK TO BLACK GRIMOIRE AND USE ONE OF THE CODES BELOW: "CANDYSWORD2025" "CANDYSPEAR2025" "CANDYBOW2025" "CANDYSHIELD2025" "CANDYGRIMOIRE2025" Credits: https://www.roblox.com/users/268484532/profile [DEV] https://www.roblox.com/users/70780332/profile [DEV] https://www.roblox.com/users/1171317359/profile [DEV] https://www.roblox.com/users/3184831126/profile [VOICE ACTOR] https://www.roblox.com/users/177189245/profile [VOICE ACTOR] https://www.roblox.com/users/1526161775/profile [SOME ICONS AND THUMBNAIL] Kuudray [MUSIC COMPOSITOR]

Last updated by the developer 4 Jan 2026, 15:48 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
866,480
lifetime visits
64%
liked (2,813 👍 / 1,563 👎)
5,778
favourites (6.7 per 1k visits)
15 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

No? · other49,942 · 0.00% win
Golem · other42,941 · 0.00% win
Last one · other19,358 · 0.00% win
DEFEATED MARIA · progression5,070 · 0.00% win
Allied Golem · other4,699 · 0.00% win
SPEAR · other2,614 · 0.00% win
SHIELD · other2,453 · 0.00% win
GRIMOIRE · collection1,381 · 0.00% win
BOW · other1,199 · 0.00% win
SWORD · collection1,063 · 0.00% win
Defeated Maria as an Allied Golem · progression264 · 0.00% win
how do you even win with no weapons · other207 · 0.00% win
DEFEATED MARIA ON HARDCORE · progression160 · 0.00% win
250 GIFTS · collection90 · 0.00% win
when everyone says no · other80 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:4664no change
14 Aug 2026, 16:3864first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.