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Obby Tycoon

Obby Tycoon

A Roblox experience owned by OBBΥ.

ObbyENobstacle coursetycoonparkour

Obby Tycoon is an obby experience created on 2021-12-15. The game has accumulated 3,040,172 lifetime visits and 5,682 favorites. It maintains a 75% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Obby Tycoon! Build your very own Obby and progress through Stages in your obstacle course. Check out other people's obby tycoon to test your skills. 🏁 Build your own obstacle course and challenge your friends to Race! 💖 There are over 110 different Stages to unlock! More being added Every Update 👍Like and ⭐Favorite if you think the game's cool, it helps us a lot! Psst! 🤫 You can join our group for Free Stages! https://www.roblox.com/groups/12995786 This is a escape, obby, mega obby, parkour, obstacle course, easy obby, tycoon, strategy, obby creator, obby maker, obstacle paradise, rainbow, colorful, platformer obby game! Premium benefits coming soon.

Last updated by the developer 9 Sept 2024, 04:06 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
3,040,172
lifetime visits
75%
liked (8,413 👍 / 2,737 👎)
5,681
favourites (1.9 per 1k visits)
15 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
358 R$
Offline Collect
298 R$
2X Money
198 R$
VIP
198 R$
Auto Collect
198 R$
Speed Boost
98 R$
Easy Mode
78 R$
Jump Boost
68 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Obby Tycoon · other1,641,009 · 100.0% win
Stage 1 · progression1,271,684 · 100.0% win
Stage 5 · progression879,424 · 100.0% win
Stage 10 · progression622,090 · 100.0% win
Stage 15 · progression425,979 · 100.0% win
Stage 20 · progression259,428 · 100.0% win
Stage 25 · progression152,532 · 100.0% win
Stage 30 · progression92,480 · 0.00% win
Stage 35 · progression58,451 · 0.00% win
Stage 40 · progression37,786 · 0.00% win
Stage 45 · progression25,180 · 0.00% win
Stage 50 · progression17,252 · 0.00% win
Stage 55 · progression11,992 · 0.00% win
Stage 60 · progression8,474 · 0.00% win
Stage 65 · progression6,121 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:4975no change
14 Aug 2026, 05:4675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.