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[👑TEST SERVER] Aetherfall

A Roblox experience owned by The Frieren Entertainment.

ShooterENzombie survivalshooterbeta

Description (written by the developer; not a statement by this register)

This game is currently in BETA. Expect bugs, balance changes, and updates as development continues. “nah bro I’m grinding in aetherfall” use that when your friends ask you to play something else. Fight zombies. Get guns. Fight stronger zombies. Get better guns. That’s the loop and it works. Earn new weapons through kills, climb the leaderboards for rewards, and jump into different game modes when you need a break from surviving. 🔨 Heavily inspired by Infectious Smile and Zombie Attack 💎 Special thanks to Cyphance, ccandelz, TSB Devs, and other developers whose assets are used in this game ⭐ A game created by SuperSuqqort

Last updated by the developer 21 Apr 2026, 15:24 UTC.

0
playing (measured 11 Aug 2026, 00:18 UTC)
22,507
lifetime visits
78%
liked (126 👍 / 36 👎)
93
favourites (4.1 per 1k visits)
15 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Yoru Dark Blade
4,250 R$
Cloud Buster
499 R$
Hell Blade
402 R$
Radiant
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I Want to Test The Game · other67 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.