Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Epic Weapon Fight [EWF]

Epic Weapon Fight [EWF]

A Roblox experience owned by ButterArmy.

Fighting & PvPENcombatweaponsdeath mechanics

Description (written by the developer; not a statement by this register)

Death Never Waits. CREDITS: BUTTERMINECART FOOBILIOUS (MENU DESIGNER) ITZSIDEEYE UPDATES: ADDED P90! 🔫 NEW DEATH ANIMATION! 💀 REMOVED CHRISTMAS PROPS 🎄 STAY TUNED FOR MORE. 🔔

Last updated by the developer 9 Jul 2026, 02:26 UTC.

0
playing (measured 12 Aug 2026, 16:01 UTC)
5,199
lifetime visits
63%
liked (25 👍 / 15 👎)
26
favourites (5.0 per 1k visits)
16 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

francisa
444,444,444 R$
Double Money
150 R$
$19 Fortnite Card
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing The Game · other2,327 · 0.00% win
Meet The Owner · other164 · 0.00% win
Ima Send You To PORTUGAL!!!! · other18 · 0.00% win
The Challenger · other10 · 0.00% win
A Holly Jolly Christmas! [CHRISTMAS BADGE] · other6 · 0.00% win
Down in Ohio · progression6 · 0.00% win
April Fools Day Event · social4 · 0.00% win
1 Year Of Awesomeness! [ANNIVERSARY BADGE] · other3 · 0.00% win
Maze Runner · secret2 · 0.00% win
Music Master · other2 · 0.00% win
Egg Hunt · collection2 · 0.00% win
SharpShooter · progression0 · 0.00% win
Inter-Dimensional · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.