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Hard Tower Obby [Nearly Impossible]

Hard Tower Obby [Nearly Impossible]

A Roblox experience owned by clocks forever.

ObbyENTowerHigh DifficultyParkour

Hard Tower Obby [Nearly Impossible] is an obby experience created on 2021-12-16. The game has accumulated 2,812,650 lifetime visits and 1,502 favorites. Currently, 0 users are playing. The experience holds a 35% like percentage. It features 14 stages and allows character resets via the 'R' key.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Hard Tower Obby [Nearly Impossible]! 👿 This game is very difficult! ⚡ Currently featuring 14 stages. Can you beat them all? More stages will be added soon. 🔄 Quickly reset your character by pressing 'R'. 👥 Join our group: Clocks Forever https://www.roblox.com/communities/6746961 🚀 More exciting features are coming soon. Stay tuned for updates and new challenges. Created by Clocks Forever - an experience studio on Roblox Thank you for playing. 📌 Tags: Obby, DCO, Platformer, Difficulty Chart, Hard Obby, Impossible Obby, Difficult Obby, Impossible, Hard, Challenge, Obstacle Course, Parkour, Tower

Last updated by the developer 24 Jun 2026, 10:50 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
2,812,650
lifetime visits
35%
liked (870 👍 / 1,621 👎)
1,503
favourites (0.5 per 1k visits)
16 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Jump
150 R$
VIP
150 R$
Gravity Coil
120 R$
Speed Coil
80 R$
Rocket Launcher
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,749,153 · 100.0% win
Stage 1 · progression289,048 · 31.6% win
Stage 2 · progression272,819 · 31.6% win
Stage 3 · progression149,989 · 10.5% win
Stage 4 · progression138,399 · 0.00% win
Stage 5 · progression130,807 · 0.00% win
Stage 6 · progression122,556 · 0.00% win
Stage 7 · progression19,776 · 0.00% win
Stage 8 · progression16,131 · 0.00% win
Stage 9 · progression12,284 · 0.00% win
Stage 10 · progression10,912 · 0.00% win
Stage 11 · progression6,536 · 0.00% win
Stage 12 · progression5,275 · 0.00% win
Stage 13 · progression1,399 · 0.00% win
Stage 14 · progression687 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3514 August 2026 — 35 % liked3 October 2026 — 35 % liked23 October 2026 — 35 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:3635no change
3 Oct 2026, 06:3435no change
14 Aug 2026, 06:2335first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.