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Dreamchasers Home Store

Dreamchasers Home Store

A Roblox experience owned by ~.Dreamchasers.~.

RoleplayENcar clothingvirtual storeroleplay props

Description (written by the developer; not a statement by this register)

Welcome to the Official Dreamchasers Home Store! Here you can browse though the different types of clothing related to cars and etc. Changelogs : Update 0.0.9 is here! - Refreshed Expo Front - New Driving School building and track - 2 New parking lots - Parking lots prop cars now spawn randomly! - Minor map changes Donation Board added to keep this group going and fund our new renovations!!! Last Update: Update 0.0.8: - New Audi + Mercedes Stand! - Old Expo Building was demolished. - Car Accident Scene to block off the exit. - New Scenery! - Major bug where shirts were unpurchaseable was fixed. ✨More clothing will be added here as time goes on✨ By: Abs0luteOne Thanks to some of my friends for letting me use some assets.

Last updated by the developer 12 Jan 2026, 08:37 UTC.

0
playing (measured 12 Aug 2026, 12:30 UTC)
752
lifetime visits
86%
liked (19 👍 / 3 👎)
30
favourites (39.9 per 1k visits)
16 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DO NOT BUY UNLESS TOLD TO BY ME!!!!
1,360 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!! · welcome541 · 0.00% win
You found the imposter! · collection23 · 0.00% win
You met the creator! · welcome1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.