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CS: Prison Life REDUX

CS: Prison Life REDUX

A Roblox experience owned by Creative Storms.

RoleplayENprisonroleplayremaster

CS: Prison Life REDUX is a roleplay experience created on December 18, 2021. The game has accumulated 15,183,741 lifetime visits and 90,206 favorites. Currently, zero users are playing. The title holds a 69% like percentage. It serves as a remaster of the original Prison Life game.

Description (written by the developer; not a statement by this register)

A comepletely remastered version of the amazing game "Prison Life" by Aesthetical (https://www.roblox.com/games/155615604/Prison-Life) This game is not endorsed by Aesthetical. Will you keep order within the prison or will you cause chaos? The choice is yours. Make sure to join the Communications Server to keep up to date!

Last updated by the developer 19 Apr 2026, 15:08 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
15,183,741
lifetime visits
69%
liked (35,499 👍 / 16,241 👎)
90,151
favourites (5.9 per 1k visits)
18 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Specialist Operations Pack
400 R$
SWAT Access
350 R$
Sniper Access
350 R$
Mafia Access
225 R$
Weapon Pack 1
200 R$
Weapon Pack 2
200 R$
Emotes
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,370,331 · 70.6% win
Game Over! · other934,781 · 23.5% win
Back to Prison. · progression741,525 · 0.00% win
Cold Blood. · other602,523 · 0.00% win
Friendly fire will not be tolerated! · other873 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked2 September 2026 — 69 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0669no change
23 Aug 2026, 17:4869no change
13 Aug 2026, 17:4769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.