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EASY Glass Bridge

EASY Glass Bridge

A Roblox experience owned by Beast Games Inc.

ObbyENSquid GameGlass BridgeObby

EASY Glass Bridge is an obby experience created on 2021-12-18. The game has accumulated 6,410,143 lifetime visits and 4,254 favorites. Currently, zero users are playing. The title holds a 63% like percentage. The description references inspiration from a Netflix show and lists related games.

Description (written by the developer; not a statement by this register)

Many glasses to guess and jump... will you make it and win the grand prize? Inspired by Netflix show: Squid Game Join My Group!: https://www.roblox.com/groups/3366985/TheDominators#!/about Be sure to play other great games inspired by Squid Game: Fish Game, Hexa Game, Light Game, Squid Obby, Platformer Obby, Fun Obby, Impossible Squid Game, and Red Light, Green Light!

Last updated by the developer 9 Jul 2022, 19:35 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
6,410,143
lifetime visits
63%
liked (1,448 👍 / 845 👎)
4,253
favourites (0.7 per 1k visits)
18 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Glass Revealer!
1,500 R$
VIP
120 R$
Phoenix Pet
99 R$
Chest Pet
99 R$
Squid Game Pet
99 R$
MrBeast Face Trail
99 R$
Gravity Coil
75 R$
Mr Beast Burger Pet!
75 R$
MrBeast Trail
75 R$
Speed Coil
60 R$
Spork
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome3,139,989 · 100.0% win
Winner! · progression1,389,009 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6313 August 2026 — 63 % liked2 September 2026 — 63 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3363no change
13 Aug 2026, 23:3263first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.