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Springton Nuclear Research Facility [V1.8]

Springton Nuclear Research Facility [V1.8]

A Roblox experience owned by [N.S] Department of Energy.

SimulatorENsimulationnuclear power plantphysics

Description (written by the developer; not a statement by this register)

beta version, NOT complete, open for tests. NOTICE THIS IS AN POOR REMAKE, NOT MADE TO LOOK LIKE THE ORIGINAL. ------------------------------------------------------------------------------------------------------------------------------ - Power Orders - Beautiful Structure - 2NIA Spies on you - Generators, power grid and energy options - Intelligence sectors - SCRAM System ------------------------------------------------------------------------------------------------------------------------------ Yet, needs to be fixed alot of things, also this is NOT the original SNRF, just a POOR re-work i made for ONLY self-entertaining. ------------------------------------------------------------------------------------------------------------------------------ tags: #Nuclear Energy, #Power, #Plant, #Nuclear, #Springton, #Springfield, 3Noob, n, #Research, #Facility, #Spring, #Nuclear Power Plant, #Game, #Physics, #Basic, #Ton Blaley is NOT welcome here.

Last updated by the developer 17 Aug 2026, 04:39 UTC.

0
playing (measured 21 Aug 2026, 07:21 UTC)
705
lifetime visits
91%
liked (10 👍 / 1 👎)
23
favourites (32.6 per 1k visits)
13 November 2010
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 07:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2NIA access
500,000 R$
Recoiless Rifle
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SCRAM Order · other13 · 0.00% win
The one who knows. · progression4 · 0.00% win
Top of the Chain · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

89919021 August 2026 — 89 % liked31 August 2026 — 91 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 07:2291+2
21 Aug 2026, 07:2189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.