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Train VS Vehicle Master!

Train VS Vehicle Master!

A Roblox experience owned by Holdereuhieuauiea.

SimulatorENphysics simulationdestructionsandbox

Train VS Vehicle Master! is a Roblox simulator experience created in 2021. Players complete repeated in-game tasks to earn currency and unlock progress. It has logged 10,442,545 lifetime visits and 4,938 favorites to date. It holds a 64% like rate. It is listed in the simulator category on the index.

Description (written by the developer; not a statement by this register)

🚗💥💣 TRAIN VS VEHICLE – TOTAL CHAOS! 🚆🔥💥 Spawn cars 🚗 Spawn trains 🚆 CRASH THEM TOGETHER 💥💥💥 Derail trains 🤯 Make HUGE explosions 💣🔥 Send vehicles flying everywhere 🚀😆 This is a free-play chaos game — no rules, no limits, just BOOM 💥 after BOOM 💥 👥🔥 Join our community server! Chat with players, share crazy ideas, suggest updates, and talk with the devs! 🎮💥 Jump in. Crash everything. Cause chaos.

Last updated by the developer 1 Apr 2026, 17:01 UTC.

0
playing (measured 11 Aug 2026, 22:35 UTC)
10,442,545
lifetime visits
64%
liked (722 👍 / 411 👎)
4,941
favourites (0.5 per 1k visits)
19 December 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pass
170 R$
Magic Carpet
167 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,492,924 · 0.00% win
Badge 1 · other0 · 0.00% win
Badge 3 · other0 · 0.00% win
Badge 5 · other0 · 0.00% win
Badge 2 · other0 · 0.00% win
Badge 4 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6413 August 2026 — 64 % liked23 August 2026 — 64 % liked12 September 2026 — 64 % liked22 September 2026 — 64 % liked2 October 2026 — 64 % liked12 October 2026 — 64 % liked13 August 202612 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 20:0764no change
2 Oct 2026, 20:0664no change
22 Sept 2026, 20:0564no change
12 Sept 2026, 20:0464no change
23 Aug 2026, 20:0264no change
13 Aug 2026, 20:0264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.